Blockiverse VR

A voxel sandbox for hands-on creative building, survival crafting, and local co-op worlds shaped directly with VR controllers.

Platform Meta Quest 3 and Quest 3S
Input Quest Touch controllers
Modes Creative, survival, and local LAN co-op
Status In active development

Built for comfort, enjoyment, and fun.

Blockiverse VR is built from the ground up for the headset — not a flat-screen game squeezed in. Every system is tuned for Quest comfort, controller feel, and satisfying VR play.

Original voxel identity

Original names, textures, UI, sounds, structures, and vegetation are used throughout the project.

Comfort-first interaction

Teleport, snap turn, height reset, readable menus, ray-based building, and opt-in movement settings keep comfort central.

Crafted by one developer

Every system — creative, survival, save/load, multiplayer, audio, and VFX — is designed, built, and maintained by a single developer with care and attention to detail.

Solo worlds first. Local co-op when you are ready.

  • Worlds are bounded in size for reliable Quest performance, with seed-based generation so each world is unique.
  • LAN multiplayer is host-authoritative and designed for local co-op sessions.
  • Voice uses Meta Quest party chat; Blockiverse VR does not use in-app voice chat.
  • World saves, inventory, comfort settings, and diagnostics stay local unless you choose to share them.
Three Meta avatar-style players building a voxel structure together in a local co-op session.
Generated concept imagery on this page; not representative of actual gameplay.

Follow development and ask questions.

Check the wiki for documentation and guides. Use GitHub Discussions for Q&A, ideas, gameplay feedback, Quest setup help, and community build reports. Use the support page for direct contact details.